Ha, this is something new. This is the first development post, as I stated in the intro post some of these might come up, because one they are a nifty thing to have, two I find them interesting, and three might help me with stuff somewhere along the line. Anyway with my midterm class where the goal of it is to make a game, this was the perfect time to start something like this. This is more or less an intro to what the game is going to be and just stuff like that, so onward!
So what I am working on with my team is an old school beat um’ up game, such as Streets of Rage, Final Fight, and Double Dragon. Then because we are all nerds, we just molded the story around geek references all around. The whole plot for the game (named Compile Error btw) is that your character was sucked into their computer to fix the errors, kill the viruses, and things like that to complete THE build to finish their game.
The games plot or anything is not to be taken seriously; the game is going to the light hearted side and poking fun at everything. Which if you ask me not enough games do now a days, which is about stupid if you ask me. Back in the adventure game days, games were really damn funny; I’m digressing though.
The thing is with this game, there is not a whole lot you can say about a beat um’ up game. We are not trying to do a lot of different stuff. We plan to use an energy system for special moves; you know those ones that take health to use. Then we also don’t give all the moves to the player at the beginning of the game and they get more as they beat bosses and so on. The big thing is just how off the wall the game is, with fighting guys with cout << “swords!” << endl; and having crazy boss battles like a for loop and the Master Control List.
Overall not a long post, just want to get it out there and get you ready for when more stuff about the game comes, with code and talk about those kind of geeky things. So with that let’s end this on a picture showing our game mascot.

The sword is fukken awesome. I would never die peacefully if I didn’t make this comment.